You are here:

Christ Centered Gamer

Banner

Astonia 3

E-mail Print PDF
Tweet me!
======================================================= INTRODUCTION: ======================================================= Astonia 3 is a free internet game to download. The first month is free, and then you pay $9.95 a month to play it. There are a couple of things to learn in order to play the game. ======================================================= LABYRINTH QUESTS ======================================================= Just southwest of where you spawn in(in the town of Aston) is a building. Enter it to talk to the Gatekeeper. You can challenge theGatekeeper after proving your worth in the Labyrinth Quests. Once you complete a labyrinth quest you can not go back to it. Labyrinth 1 You are required to bring the King's Crown, and the Mages Szcepter. The enemies here are all level 10. Head into the circle mini maze. Go south on the left hand side, until you see a path, and a building in the center. There is a guard blocking the way. Kill him, and enter the building for the King(level 10), and two Guards(level 10). Kill them, and search the King's body, for his crown. Head back to the circle mini maze, head around the south on the left, and this time cling to the north. At (71, 189) is a fire with a key in it. Take the key. Keep following the path, until there is a path to the right with a locked door. Use your key on this door, and you find the Mage(level 10) with two guards(level 10). Kill them, and search the Mages body for his Szcepter. Return to the man that gave you the quest, and give him the two items. He will then make a door appear. Enter this door, and you are in front of the Gatekeeper with the Quest completed. Labyrinth 2 This quest can get entertaining, you can bring no potions with you at all. It is also important that your HPs do not reset in this Labyrinth. Don't worry there are a lot of treasure chests in here with magical combo potions, and later on there are obelisks that restore you and give you the max plus HPs. You must bring the heads of three demons. You are also advised to look for a friend to help in the labyrinth. At the start of the level are some Workers (level 15). Head to the south, and take that door. Then take the right door, and then take the next right door. Now take the south door, and then the left door. Take the next left door, and finally take the north door. There is a magical worker in here so be careful. Kill everyone in this room. One of them has a Key that you need. Search the five treasure chests. Equip the stone weapon of your choice. It will have the same plus attack that the one your using does. Now head back to the beginning of the Labyrinth. At the beginning look at the right wall, you will find a hidden door. Open the wooden door in this room. There are some spiders here. They are pretty easy. Head north, and then take the turn to the right. Finally open the door to the south for a hallway. Kill the eight level 15 workers in this hallway, and take the door to the right. Meet Mathor. Please note the red obelisks in this room, they heal you. Mathor explains about the demons and how to force them to fight you. Step one: Touch the plate with the demons name. Step two: Touch the correct stone plate with the real name of the demon. Step three: Enter the inner square from the opposite entrance Step four: Shout the demons name. Start with the stone slab on the south. Touch it, and the Asfarloth Quest begins. Walk around the inner square, and go through the door to the north. Then take the door to the right. Kill the Cyradeth, and touch the slab in this room. Go back to the room with Mathor, and enter the inner square from the north. Go to the middle of the square(this is very important, it will not work unless you stand in the center). Type: /shout Fao Thals. <---- without the period. You will transported to the demons lair. There are three of them level 17 - level 18. Kill all of them, and one of their bodies has a head. Take the head, and exit out the door. Now lets do the right slab. This is the Beronath Quest. Take the right door from this room, and when given the choice head to the south. Be careful in the fire trap rooms(they shoot fireballs). After a couple of rooms you will reach a lightning ball room, there are also spikes in this room. Head right to the treasure chests, then head right and north around the large statues. Stay south of the orbs. Keep just south of the orbs, and keep going to the right. Once you are equal with the farthest right slab, go south. Stand in front of the farthest right slab(facing the door you came in), and touch it. Now head back to the room with Mathor. Walk around the inner square, and enter from where Mathor is standing. Stand in the very center again, and type: /shout Breth Ona. <--again without that period. You will transported to the demons lair. Kill the three of them here, and take the head from one of them. Exit out the door, and its time to do the last one. Touch the northern slab to start the Cyradeth Quest. Now enter the right hand door, and this time take the north path(when given the choice). You will enter a dark area to the left. Continue through here until you see your first slab on the northern wall. Touch it, and head back to Mathor's room. Walk around the inner square and enter from the south. Walk to the center of the square. Type: /shout Ch Dae Tye. <--remember not the period. You will be transported to the demons lair. There are two magical workers(level 15) here, along with the three Cyradeths(level 18). Kill them and get the demons head. Head back to the beginning of the Labyrinth, and give the three demons heads to the man who gave you the quest. He will open a doorway for you. Take it, and the quest is done. Labyrinth 3 Labyrinth 3 deals with light and darkness. I lost my notes on this, so I am writing this LAB from memory. Once you enter the doorway, there will be a door to your north, right and south. Take the door to your south. Kill the monster in this room. He has a potion of infravision. It allows you to see in the dark. Take it. In fact, kill him a couple of times to get a few spares. You will need at least one spare, probably two. Now head out to that door in the previous room that was to the right. You are now in a large room. Be sure and use your infravision potion here. To the right is a door that is guarded. Ignore that direction for now. Instead head north and take the door to the right there. Head north and south through a couple of rooms. At one point you will be in a hallway with two doors to the right. Take the southern right hand door. Once you can take no more right hand doors, start heading to the south, and finally take the first left door you come to. Keep heading to the left through a couple of rooms, and eventually you will reach a room in the dark with a treasure chest. Open the chest for the special item(Staff). This is the only thing that can kill the boss of this labyrinth. Sweet! One problem though, you can not expose this item to the light. So the way to get the item to the boss is to: 1. Drop the item in the shade(dark areas). 2. Kill the enemies in a room. 3. Then turn the lights out. 4. Grab the item, and go to the next room. 5. Repeat the process. Okay, now that you have the concept there are some shortcuts as well. On your way back to that big room where we ignored that door to the right; go through that first room. Next in this little antechamber room, head to the farthest northwest point of the room. There is a hidden dark passage that heads to the right(paralleling the rooms you came through). Leave the item in this hidden passage, kill the guard at the end, turn out the lights, go back grab it, and hurry to the next room. When you have finally gotten the item back to that big room in the beginning; take that door to the right. You are in another decent sized room, with two guards and a door to the right. The boss is in this room. However he has four guards, and the lights on. There is a secret passage in the northwestern corner of this room that has two doors into the bosses room. Take this hidden passage, leave the item in the dark(note opening doors brings partial light into another room or hallway. Entice the boss into this dark passage. Use the item on him twice, and he dies. A gate will appear. Take it, and quickly. If you miss the gate you have to do it all over again. Otherwise congrats on beating labyrinth 3. Labyrinth 4 Yellow berries - 45 seconds of oxygen White berries - light for a limited time Brown berries - allow you to speak under water Labyrinth 4 is under water. Which means the environment is out to get you. Your HPs will quickly count down to zero(and you will die), unless you eat yellow berries. You can pick yellow berries, and put them in your pack, and immediately eat them(gives you oxygen). You can also put the berries in your pack, and watch them shrink/shrivel, and generally disappear if not used quickly enough. The true trick to this lab, that many do not realize is you can build extra time for yourself. Go to three bushes, and eat all of the berries on all three bushes. You have built more than 45 seconds. There is a limit to how much you can build up; I never did find the exact number(I would guess around three minutes). There are also monsters down here: Crustaceans(level 23), Beasts(level 25), and a Large Crustacean(level 35). Unless you are cornered, do not kill any of the monsters, just run away. It is faster that way, and since oxygen means time, it is very essential. I only fought when I had to. Always remember the clock is ticking. Also note, when you are out of oxygen your character will not make any sounds(normally heard when getting hurt). Also note if you try and talk without a brown berry in your mouth, you will lose oxygen(/tells work fine though). Okay onto the LAB. First off get yellow berries. Work your way to the southwest corner of the screen. There is a cave there. Be sure and get a white berry before entering the cave. There are Beasts(level 25) in this cave. Enter the cave, and take the only other door. Then take each door to the south, and keep walking south, until you hit a wall, and there is a door to your left(at the end). Enter that door, and then take the next door to be outside. Grab some yellow berries, and head a little north for another bushel of berries. There are some brown berries here. You can store brown berries in your pack with no degeneration of the berries. So grab a couple of them. Now work your way back out of the cave, and head to the east. You will notice a building with two Guards(level 84). I do not know if the password changes or not. You can try my password and see if it works. If you are wrong, I have no idea what the guards might do to you(they most likely could kill you in one hit). Only walk up to a guard. Eat a brown berry and say Name. That was my password. If it does not work, then you will have to do the rest of the quest. To the right of the guards are some berries. Grab a white one, and head to the east. You will be in a darkened area. Continue on to the east, and you will notice a wall with some berries to the northeast just a bit. There is an opening to the wall to the southeast a little bit. Eat the berries, and head to the southeast for the opening to the wall. You will notice a Large Crustacean(level 35) in a clearing. Get some berries to your northeast. Right by the Large Crustacean(level 35) at coordinates (239, 19) is a body with the first half of the password. Okay head back to the dark area where I told you there were some berries. Work your way north until you can head east again, and eventually south(first chance you get). You will see two Swamp Beasts (level 25) guarding a prison. Kill both of these Swamp Beasts, and search their bodies for keys. Take the key from both of them. Then head inside the prison. There is a Prisoner(level 25) at coordinates (170, 7). Hand him a key, and he will give you the second half of the password. Now head back to the guards, and stand in front of them. Eat a brown berry and tell them the password. They will let you pass. Enter the door right past them, and take the gate out of here. Congratulations you just finished Labyrinth 4. Labyrinth 5 Labyrinth 5 is in a cemetery. Good news, the area is not out to get you. Bad news, the enemies are harder to kill, and some impossible to kill without Holy Water. If you are strong enough you can kill the Skeletons (level 30) without any Holy Water. The Undead (level 30) are a lot harder to kill without Holy Water; the reason is the Undead regenerate their health while fighting, and fast. There are basins of water throughout the labyrinth. Grab bowls of water(by clicking on the water basins), and take it to the Chapel(building in the middle of the labyrinth). Right beside Herald is a spot to use your water on. It will make your water Holy Water. Sweet! Be sure and talk to Herald about the lowdown of this labyrinth Okay after filling up on Holy Water head over to the administration building. It is to the north of the Chapel. You can not open the door. Instead open the door just to the right to be inside the building. Take the next door on the right hand side to be in a hallway. Take the door on the right again (the one on the left hand wall to your north is locked). In this room is a Skeleton(level 30). Have some Holy Water ready in case you are not strong enough to handle him on your own. After killing him, take the next door on the north. There are two Undead(level 30) in here. Definitely have some Holy Water ready. Kill them, and one has a key on him. Take the key and head back to the locked door. Open this door for a giant library. There are two doors on the far left hand wall. Take the southern one. There are three Undead in here. You should only have to face two at a time(at most). Remember the drill? Holy Water, and attack. Dispose of them, and take each door to the left. There will be a Skeleton (level 30) in each room; the last room has two Skeletons. In that last room there is a piece of paper on the table. It tells you that Eldrick is the first grave on the second row, next to the northwestern chapel isle. Take the door to the north, and kill the Skeleton (level 30) there. There are two notes there. One tells Henry is buried in the first grave on the last row of the southeast entrance section. The other note tells you John is buried in the sixth grave, sixth row in the southeast section. Head back out of these rooms, and in the last room, take the door to the north. This will tell you that John's wife is buried to the left of him. I do not know if the graves changes per player or not. However if they don't here is the coordinates of each grave: Elias cap (173,191); Elias boots (206,232); Elias hat (191,222); Elias Belt (204,232). After you have the four items, head to the building to the behind the church. Put the four items on, and then walk into the building to meet Daemon(level CI). He will recognize you as his master and let you in. Be careful in this building, your holy water, magic, and warcry do not work. If you do not have all the items and try and get by; he will kill you. I have verified this. Go through the door, and then through the next one. There is an Undead(level 30) patrolling this area, to your left, and south is a room, and to the far side of this square room is another door. Go to the right, around (167,146), and then head to the south. There is a secret path through the wall. Go through the left hand side until you reach the red carpet, then head to the right side. Now go south two times, and then to the left. Now use the Shift button, and put your mouse on the left hand side wall. There is a secret door there. In the upper left hand side of this room is a coffin with blood on it. Open that coffin. Elias skeleton (level 30) will pop out. Kill him, and search his body. You will get his amulet. Put the amulet on. Now you can use your holy water/magic/warcry. Head back to the room with the patrolling Undead (level 30). Go to that room in the far side, middle of the room. In here are 11 coffins. The middle one is the one you want. However, you should open some of the coffins first and kill the Skeletons (level 30), and Undeads (level 30). The reason for this is, as soon as you open the middle one, all the enemies that have not recently been killed, will come out at once. Trust me it is better odds. Get Arathas Ring off of his dead body. Go back to Herald, and give him the ring. He will open the gateway for you. ARCHING or SEYAN Now that you have completed all five labs, you are given the choice of either arching or becoming a seyan. The choice is yours. Becoming a seyan gives you a mix of a warrior and mage. However, you will be returned to level 2. Arching will keep you at the same level, and give you a new skill. The Warrior gets the skill Rage. A rather handy skill. You must defeat the Gatekeeper (level 46). You also need to pay 100 gold to try. The good news is if you lose, you will not lose a life save; just the 100 gold. Once you defeat him, you will now be able to see your cape on your character in the game. This also gives you a higher respect level from fellow gamers. ======================================================= GAME WALK-THROUGH ======================================================= 1. Lydia's Quest 2. Gwendylon's Quest 1 3. Gwendylon's Quest 2 4. Reskin's Quest 5. Gwendylon's Quest 3 6. Gwendylon's Quest 4 7. Nook's Quest 8. Mad Mages Quest 9. Mad Knight's Quest 10. Reskin's Quest 2 11. Yoakin's Quest 12. Seymour's Quest 1 13. Seymour's Quest 2 14. Seymour's Quest 3 15. Smuggler Quest 1 16. Smuggler Quest 2 17. Smuggler Quest 3 18. Kelly Quest 1 19. Creepers Death Run 20. Kelly Quest 2 21. Gerassimo Quest 22. Sir Jones Quest 23. Sir Jones Quest 2 24. Kelly Quest 3 25. Clara Quest 1 26. Carlos quest 27. Imp Quest 1 28. William's Quest 29. Hermit's Quest 30. Imp Quest 2 31. Exkorden 32. Thief Guild Master Quest 1 33. Thief Guild Master Quest 2 34. Thief Guild Master Quest 3 35. Thief Guild Master Quest 4 36. Sanwny Quest 37. Cervik's Quest 38. Under the Library ======================================================= LYDIA'S QUEST When you start the game, you are told that Lydia needs your help. You are also told that she is to your north. She is in the building to your northwest. Open the door, and then go to the next door straight ahead of you. You are now inside Gwendylon's tower. Take the first door to your left to meet Lydia. She will tell you a sob story about some thieves stealing from her while she was drunk(serves her right for getting drunk). So leave the building the way you came in. Head a little south, and then take the path to the west. You will come to thieves house. Open the door, and enter. There are four doors to choose from. Pick the lower left door. A thief(level 2) will attack you. Kill him. Press Shift + Left Click to search his body. There will be a key on him. You can transfer any item from a dead monsters pack to your pack with just a left click. Now do the same thing in the lower right room, and the upper right room. You kill those thieves (level 2) for two reasons: Killing all the bad guys in a dungeon grant you the choice of which attribute to increase; and to increase your levels. Now take the upper left hand room. Two thieves(level 2) will come at you. Stand in the doorway so you can take them on one at a time. After killing them and getting their items, take the other door in the room. One thief(level 2) will attack you, kill him. Now take the other door in this room. In this final room there will be a chest. Press Shift + Left Click to get the item from the chest. Press Shift + Left Click in an empty space in your pack. Return to Lydia, and give her the item from the chest(CTRL + Left Click). Lydia will tell you to visit her father. GWENDYLON QUEST 1 Lydia's father Gwendylon is in the room just north of Lydia's room. He tells you that the skeletons have a magical item, that he wants you to get. Leave Gwendylon's tower, and take the path to the east. Enter and you will be in Skellie I. Walk around the crypt and take the door to the south. Walk to the down and to the left a little bit for a hallway going south. Take the hallway down and around, at the end will be two doors. Take the north door, and kill that Skeleton(level 2). He will have key 3 on him. Head back to the main hallway, and this time head to the right. Go all the way to the end(there is a long hallway with a lot of doors, each one has a skeleton or two for you to kill). At the end of the hallway open the door at the end on the right side wall. Kill the skeleton(level 2), and then head to the upper left side of the room for another door. Kill the skeleton here, and then take his key 1. There is also a mushroom in this room. Come back to the main hallway, and now take the hallway to the south. At the bottom part is a door to your left. Open that door with your keys (just click on the door). Enter this area, and continue to the left. There will be a hallway to your south. Take it, and in the final room on the right will be a skeleton(level 2) that has key 2 on it. Head back up north, and continue on to the left(note to your north is some rooms, and skeletons). At the end of the hallway you want to take the room to the south. Enter and kill the skeleton(level 2). Take the door on the right, and kill that skeleton(level 2). Now take the next door also on your right to the third room. Kill the skeleton(level 2) in the third room, and take the door to your south for the fourth room. Kill that skeleton(level 2), and finally take the door to your south to enter a new hallway. The room to your south has two skeletons(level 2), and a treasure chest with a healing potion in it. Take the hallway to the north, and then it winds to the left, and finally south again. The door at the end of the hallway is where we want to be. It is a room with 2 skeletons(level 2), and one skeleton speller(level 2). Use your Warcry in this room(Alt + X). The enemies will come to you, and since you are standing in the doorway, they can only attack one at a time (with the exception of the speller slowing you down). The treasure chest has a healing potion in it, and the skeleton spellers body has the magical quest item you are looking for(magical skull). Be sure to get a mushroom or two while in this room(and do not sell one of them). Take the magical skull back to Gwendylon. He will reward you, and tell you that he has heard rumors of a second skull. GWENDYLON QUEST 2 After bringing Gwendylon the first skull, he will tell you he has heard about another skeleton infested area nearby. He suggests you check it out at the tavern. To get to the tavern, exit the tower, head to the right, and then up. Go by Fred(your local trader), and head up and to the right some more. After you have gotten by Fred, and the building just to his north, head to the left a little, and enter the Tavern. Talk to Reskin, and Terion. They will tell you that there is a path behind the tavern going to the west. Leave the tavern, and get behind it. Follow the path to the west. There will be a skeleton in front of the house. Kill him, and search his body for the Woods key 1. Enter the house (Skellie II). Go down the hole by pressing Shift + Left Click(mouse). The area is split in half by a fence. Take the right hand south side. Go to end. There is a door at the end, take it for a room with a skeleton(level 2) in it. Take the door on the other wall, and enter a room with a skeleton(level 2), and a skeleton(level 1). Kill them both. The skeleton(level 1) is manning a device that emits blue orbs. Leave these rooms, and now take the left hand side to the south. Kill the skeletons(level 2) in each room. The last room that skeleton has the skull that you are questing for. Take that, and time to leave. Get the skull back to Gwendylon. He will pay you for it, and then tell you there is a third place with skeletons, and he has no idea where to find it. RESKIN'S QUEST While in the tavern Reskin will offer you a quest. He is low on beer, and needs supplies. He needs one mushroom, one berry, and one flower(of any kind). Behind the tavern is the berry, and flower. If you listened to me on Gwendylon's Quest 1, you should have a mushroom. Give the three items to Reskin. He will give you a generous amount of gold per item. He will also offer if you find any new flowers to give them to him. Search around town, and the woods you can find new flowers. Take them to him for some gold. GWENDYLON'S QUEST 3 After Gwendylon requests you find the third skull, head back to the tavern. Talk to the patrons again. Terion is again a wealth of knowledge. He tells you that Yaokin thought his back room floor was hollow, and there was skeletons down there. Yoakin's house is just south of Fred(the trader). Enter his house, and head to the back room. Press Shift + Left Click to enter the Skellion III. There are four rooms down here. Each of these rooms have five skeletons(level 5). Be sure to stand in the doorway so you can take them on, one at a time. In the third room one of the skeletons has the magic skull. Take it to Gwendylon. He will reward you, and tell you that he found out that the skulls had been made in his tower. He requests you find the fourth skull. GWENDYLON'S QUEST 4 Head to the right from Gwendylon's room. Stand between the two torches. The wall will open up to your right. Walk over and through. Head down in the hole; you will now be in Skellie IV. There will be one room to enter. Enter this room for a Guard(level 6). Kill him, and then take the next door. You will now be in a hallway. The right hand side rooms both have a treasure chest that requires a key. Head to the end of the hallway, and take that door. There will be another door to your left. Take it for a large room. In this room is one Dorugin(level 8), and Moakin(level 8). Kill them both. Moakin has some wonderful armor, and weapons on him, and the skull. He also has the key to the chests that were in the earlier rooms. Go back to those rooms, for a couple of other nice items(two handed sword, and a staff). Take the skull to Gwendylon. He will reward you nicely. NOOK'S QUEST While you are doing the fourth Gwendylon quest, Nook will ask for help. He will let you know that thieves stole his hat. He can not reward you, but would appreciate his hat back. The thieves meet at night behind the Brotherhood of Knights building(northeast building in Cameron). The directions given are rather misleading by the NPC's. Walk around the northeast building in Cameron, and hug the wall. Eventually the wall will head towards the south. Keep hugging the wall, and then as it heads to the right again, continue to the right through the woods. Near the end of the screen there will be a hole. Enter the hole for Robber's outpost. Each of these rooms on the right and the left have on Robber (level 7) in them. Enter the second room on the left hand side. Go into the next room, and finally take the door on the right hand upper side for a Robber(level 7) who has key 1 to the Robber's Place. Leave these rooms, and head back to the main hallway. Head to the far end of the hallway, and take the room at the far end. There will be two Robber's (level 7) in this room. Kill them, and one of them has Nook's hat on him. Enter the room at the far left of this room, and there will be two treasure chests. In the upper left hand corner of the room is a pedestal with fire in it. Shift + Left Click on that item(Use it). A door on the bottom wall will appear. Enter this secret room for three treasure chests. The three chests contain: a pile of coins, leggings, and a healing potion. Take the hat back to Nook to complete the quest. He gives you a lot of attribute experience, so you can level up a lot of stuff. MAD MAGES QUEST Head to the tavern, and go near Guiwynn. She will tell you about some strange going ons with the mages southeast of there. She will give you key 1 of Brotherhood in Cameron. Head to the southeast and open the door to the south. You will now be in the Mad Mages. Open the door to your left for a long hallway. In each room on the left is a Mad Made(level 8). In the third room that Mad Mage(level 8) has key 2 for the Brotherhood in Cameron. The door at the end, and on the right has two Mad Mages(level 8) in it. Kill those two mad mages, and one of them will have a quest item in it. Potion of Happiness. In this room there are two doors to choose from. Take the north door. You will be in a small hallway with three rooms. The first room on the right has a mad mage (level 8) with Key 3 for the Brotherhood in Cameron. The other three rooms have mad mages(level 8) in them. Head back to the room with the two mad mages, and this time take the door to the right. You will be outside. Take the door to the south. The room will have two mad mages(level 8) in it. Since it is close quarters their spells do more damage. Kill these two, and take the small room to the right. There is a mad mage(level 8) here who is holding key 4 for the Brotherhood in Cameron. The chest has a small amount of silver in it. Head back outside, and take the door on the far right. You are now in a long hallway. The third room on the right from the bottom has key 5 for the Brotherhood in Cameron. Be very careful of the upper room on the left. This room has 4 mad mages(level 8) in it. When you kill the four mad mages, one of them will have the recipe for Happiness potion. The two chests have two rings of defense in them. Take the Potion of Happiness to Guiwynn, and she will ask you to return for the recipe. Give her the recipe and the quest is complete. MAD KNIGHT'S QUEST Once you complete the Mad Mages quest Logain(in the tavern) will walk up to you and tell you about the knights going mad. He gives you the key 1 to the Knights in Cameron. The entrance to the Mad Knights is just a little north and east from the mad mages. Enter the building. There is a door to the north, and west. The western door leads to a hallway with three rooms in it. The three rooms each have one Mad Knight(level 10). The northern door leads to another hallway with five doors in it(two on the right, two on the left, and one straight ahead). The first room to the left has a Mad Knight(level 10) in it, and leads to another room with another Mad Knight(level 10). This second room's Mad Knight has key 2 for the Knights in Cameron. The first right hand room has a chest with a magical potion in it. The other rooms have Mad Knights (level 10) in them. The door that is at the end of the hallway leads to a room with three Mad Knights(level 10) in it. Kill the three of them, and take the door to the left. This room has a whopping six Mad Knight's(level 10) in it. One of these Mad Knight's has key 3 for the Knights in Cameron. Head back to the room with three Mad Knight's, and this time take the door to the right. There will be one Mad Knight(level 10) in here, and he will have the Recipe on him that drove the knights mad(this is also the quest item). Take the recipe to Logain, and he will tell you about how Losain made the recipe, and he will give you a key to Losain's house. RESKIN'S QUEST 2 I am not sure exactly when this quest comes up. I found it after doing the Mad Knight's, but the level of the characters seems a little light. It may be a new one. Reskin tells you that his neighbor is bothering him. He also tells you of a secret door on the wall between the barrels. Walk directly through the two barrels. No secret door opens, this is just walking through the wall. There are two doors with Thief Guard's (level 7). Behind the desk is Asturin(level 7). Kill the three of them, and then take the back room for a Thief Guard(level 7). In the room is a hole. The hole leads to the Thieve's Guild. The thieve's guild can be a bit confusing at first. I am only going to give directions for the quest. There are some treasure chests around other places in the guild, but give you a minimal amount of silver. Take the door to the right, and kill the Guild Thief(level 10). Take the only other door(to the right), and kill that Guild Thief(level 10). Again take the only other door to the right. You will be in a large room. To your south on the left hand side is a door. You can open it for a Guild Assassin(level 10). I mention this because you want to be sure you can kill one of these guys. Head to the bottom of the long room and take the south door(only other door not mentioned). You will be in another large room. Head to the door at the south, and open it for two Guild Assassins(level 10). After killing them, take the only other door. You will now be in a long hallway. The middle door has the Guild Master(level 11). Kill him for the Key 1 for Thieves Guildmaster's Quarters. Head back to the hallway, and now enter the first room in this hallway. Enter this room, and take the room on the south wall for a room with three treasure chests in it. The chests contain: Dagger of minor flash, 13 gold, and some armor. Leave the Thieve's Guild, and talk to Asturin, he will back down and apologize. Head back to the tavern, and Reskin will thank you. YOAKIN'S QUEST Talk to Yoakin, and he will tell you that there is a large bear harassing travelers, he has a bounty on this bear, and asks you to bring him proof of your kill. Head out of Cameron, and take the north path through the woods. Near the end of the screen will be a Mama Bear(level 13). Kill her, and get her tooth. Take the tooth back to Yoakin for 5 gold, and some experience. SEYMOUR'S QUEST 1 Once you have the key to Losain's house, leave Cameron, and head through the forest along the northern path. Be sure and Shift + Left Click on the teleporter at the edge of town. Be careful of the Mama Bear(level 13) near the end. Exit the screen, and you will enter a new screen. Walk into town, and talk to Seymour(okay its more like listen). He will ask you to search Losain's house in Cameron, find a skull, and bring it back to him. Instead of turning around, keep heading into town. At the first major intersection go to the right. Then head to the north, and after the shops will be the Aston teleporter. You can go back to the Cameron teleporter from here. Faster travel than going through the forest. Once you are back in Cameron head towards the tavern. Walk past the door, and along the northern wall there will be a door. Open the door, and prepare yourself for the next room. In this room is two Mad Skeletons(level 10), and a Mad Speller (level 10). The chest in this room has some silver in it. Enter the hole in the floor. Welcome to Zombie I. This dungeon will wind around, is half lit, and filled with Weak Zombie's(level 11). There is pretty much only one path. There are occasional side paths that are dead ends. Later on there are Fire Zombie's (level 12), and Lightning Zombie's(level 12). Farther on still there are Zombie's(level 12). Each Zombie you kill search for a Zombie skull. Once you find a Zombie Skull head out of this dungeon, and back to Seymour. Give Seymour the Zombie skull, and he will reward you. You will achieve the rank of a Private. SEYMOUR'S QUEST 2 Once you complete the first quest for Seymour, he will give you another one. He will task you to search Losain's house in Aston on the western side, and to find a Silver Skull. Head a little north of Seymour, and take the first door to the left. Enter Losain's house, and enter the door on the north wall. You are in a hallway with two doors, take the first door. You will notice a hole in the floor. Enter the hole, and you will be in a room. On the far side is a table with a journal on it. Read the journal for some interesting info about Losain. On the wall near the ladder is a hidden door. Go through it for Zombie II. Kill the Zombie(level 12) right there. Take the path, and then at the intersection take the first south that heads back towards where you came in(the path forward, and then south heads to Zombie I, and Cameron). Be careful here two Weak Zombies(level 11), and one Zombie (level 12) can getcha. The point of this quest is to take the Zombie skulls you get and use them in the Shrines(Shift + Left Click). It is random(as far as I can tell) as to what the shrine gives you. A shrine can give you experience, increase your HPs for a short time, a torch, or a healing potion. I got the Silver Skull on the 5th try. Other players told me it took them twenty tries. It's all random. Take the Silver Skull to Seymour. He will give you experience. Before going back to Seymour, it would be wise to get at least one gold skull. SEYMOUR'S QUEST 3 Once you complete the second quest for Seymour, he will give you a third. He wants to know what became of Losain, or Losain's whereabouts. Head back into Zombie II. Continue on the south path I mentioned in the last quest. Like Zombie I, Zombie II winds around, and has a lot of dead end side paths. A trained eye can tell the side paths. For the most part when given the choice head south, and to the right. Do not head north, or to the left(unless the main path is going that way). After a little bit, you will arrive in a four way intersection. Head south, and then at the end will be a room with three shrines. One accepts Zombie Skulls, one accepts Silver Skulls, and one is golden colored(accepts Golden Skulls). In front of the Golden Skull Shrine is a dead body. Search Losain's dead body for a Note. Take this Note back to Seymour. He will thank you with experience, and tell you to go see Kelly, and to check in with the governor from time to time. SMUGGLER QUEST 1 Go to the house a little south and across from the University in Aston (138,244). Go down the hole there, and talk to the Imperial Commander. He will ask you to bring him 'the contraband book.' Go through the door, and kill the four smugglers (level 15) in this room. Continue on through a couple of rooms, until you reach a large room with three more smugglers (level 15). Kill them, and one of them has a key on him. Take the key to open the chest in this room for some gold. Now grab the book off of the table, and get back to the Imperial Commander. He will tell you that he needs you to bring him one of each of the four contraband items: Pearl Necklace, Emerald Necklace, Crimson Ring, and Leopard Cloak. He will then give you the second quest. SMUGGLER QUEST 2 He will tell you that he needs you to bring him one of each of the four contraband items: Pearl Necklace, Emerald Necklace, Crimson Ring, and Leopard Cloak. Time to get those four items for the Imperial Commander. In that first room one of the four smugglers, one of them has a Pearl Necklace on him. Now head back to the big room where you got the book from. Take the right hand door, and then the north door. Kill the smuggler (level 15) and he has an Emerald Necklace on him. Head back to the room with the book in it, and now take the north path. You will wind up in another large room with a table. Kill the smugglers (level 15) in this room, and one of them has a Crimson Ring on him. Three items down, one to go. Head north, for a large room with water in it. There are some smugglers (level 15) in this room, kill them, and then take the door to the right. This is a long hallway. Take the first north you come to. Now take the left hand door. Kill the smuggler (level 15), and then enter the south room. There are two smugglers (level 15) here. One of them has the Leopard Cloak on him. Head back to the Imperial Commander, and give him the four items. He will then give you the third quest. SMUGGLER QUEST 3 The Immerial Commander now requests you kill the leader of the Smugglers. So now head to that long hallway right after the water room. Go to the final north room. Prepare yourself, there is a Mage Bodyguard (level 15), and a Warrior Bodyguard (level 15). Kill them, and enter the room to the north for the Smuggler leader (level 29). That is right, level 29!!! You better be strong enough. Kill him, and take his key. You can open that treasure chest for some gold. Head back to the Imperial Commander and he will reward you with experience. If you want to, you can explore the rest of this dungeon. Aside from some chests, there is not a lot else of interest. KELLY QUEST 1 When you go and see Kelly she will give you a quest to kill the Large Creeper in the Sewers, and bring her the head as proof. Like usual the NPC gives you wonderful directions. Leave Kelly's office and head towards where you spawn in (in Aston). Continue along this road, and you will pass the governor's office. Keep going, and you will notice some vegetation to your character's right. Enter near the middle, and you will enter the Park. Walk down the path in the park until you reach the park benches. Go north from the middle park bench, and you will notice a hole in the ground in the grass. Enter this hole. This area is a total and complete maze. There are Stone Creepers(level 15), Ice Creepers(level 15), and Fire Creepers(level 15). The regular stone creepers attack, the ice creepers freeze you, and the fire creepers shoot magical fireballs at you. The real problem in this dungeon is the creepers swarm you, and they respawn faster than anything else(up to this point in the game). From the ladder, walk around the corner, and select the south path. Then at the next intersection head south again. Now hug the south wall, and take the last north. The path will swing left, and go south again. Take the first right you come to, and then go north. It will head to the right, and then south. In the next room take the first north you come to. In this room there is a little enclave to the upper left hand side. The Large Creeper(level 16) is there. Kill him, and take his head back to Kelly. She will give you experience, and another quest. CREEPERS DEATH RUN This is an optional quest. In fact I have not found a NPC that gives it. There is a nice item to get at the end of this quest though. Head south from where you killed the Large Creeper. There are a few rooms to the south, and then a snaking hallway. It will then open up into a larger hallway. Two fire creepers(level 15) await you at the end. Continue on this hallway and you will reach a point where an Ice Creeper(level 15) is on the other side of some rocks. Stone Creepers will rush you at this point as well. Once you beat them, head on to the south, and eventually to the right again. There is a hallway with many little hallways going to the north. Step into each one, one at a time to kill the Creepers(no more than three, a mix of Stone, Ice, and Fire Creepers). Finally at the end you will go through the hallway to the right. This is a huge room with stalagmites all around. There are also a lot of Creepers(Fire, Ice, and Stone) in this room(I killed them too fast to count). Remember they spawn back fast too. Continue on through this room to the right. At the end you will be in a little room with a small room to your north and south. Each of these rooms has a treasure chest. The south room's treasure chest has some gold in it. The north room's treasure chest has a Belt of Immunity +4. Go ahead and equip the belt. KELLY QUEST 2 The second quest Kelly gives you is to find these strange shrines in the Underground Park that is in the northern part of the forest in the southern corner of Aston. Head to where Seymour is at the entrance of Aston. Head south just a bit, and then head to the right side. Right click on squares on the ground and find: 'The Woods (222, 214).' There is a hole right there. It is very difficult to see(since branches hide the hole). Once you go down the hole you are in the Underground Park. Prepare yourself for Weak Collector's(level 16) and Supervisor's(level 16). The Weak Collector's will use Warcry on you, and the Supervisor's cast magically attacks. Leave the ladder and head to the south, it will turn to the left, and at the intersection head to the north. The path will then twist to the left, and head that way for awhile. Eventually it will turn south, continue to the south, and it will turn to the right. Take this right path all the way to the end, and then head to the south. Take the first left you come to, and continue down the left until you find the first shrine at (182, 79). After the first shrine you can head back to Kelly and get some experience. There are more shrines to go though. From the first shrine, continue to the left. You will then enter the Underground Park II. The enemies get tougher now. Prepare for Supervisor's(level 17), and Collector's(level 17). Continuing from the first shrine to the left, and it will turn to the north. The path will then turn to the left. Continue down to the left, until it turns to the south. Continue on south, and take the first left. Continue along the left path until it turns south. Go south just a bit, and take the first left that comes along. It will turn north, and finally left for the second shrine at (144, 166). Head left from the second shrine for Strong Collector's(level 18), and Strong Supervisor's(level 18). Continue left from the second shrine and you will enter Underground Park 3. Underground Park 3 is the worst maze in the game thus far. There are all kinds of twists, turns, and dead ends. Take the first south you come to, and then take the first right, and then take the first south. Now take the next south you come to. Eventually you will come to a left, take it. Then take the first north you come to. Now take the first left. Then take the first south you come to. Then take the first right you come to. From here take the first north, and finally take the first right to enter a room with the third shrine. The coordinates are (145, 226). Head back to Kelly, and get your experience. She will tell you that holes are popping up everywhere. She wishes the Seyan were still alive, and Ishtar could teach us. GERASSIMO QUEST Just south of where you spawn to, in Aston is a building. On the left hand side of the building is an entrance. Enter it to meet Geronimo. He tells you a really interesting story about moving the telescope. Enter the upper of the two rooms to meet Gerassimo. He tells you a story of being attacked by monsters while in the garden. He also requests that you get his notes back from these monsters. Accept the quest, and leave this building, and head just south for the garden. There is a hole in the garden at coordinates (208,168). Enter this hole for the Moonish Caverns. Be prepared for some tough enemies in this dungeon. They range from Young Moony (level 18, level 19), Moony (level 19), Moony Warrior (level 19, level 20), Moony Guard (level 21), and Moony Elite (level 23). All of these enemies can cast Warcry. From the ladder, take the south door. Now take the next south door. Work your way to the left, and once you start heading north, take the first door to the left. In this small room take the only other door. In this room take the second south door. In this room, take the south door. In the next small hallway take the room to the south. In this darkened room take the south door, for a long hallway. In this hallway walk up it, and take the second door to the south. In this room there will be two Moonies Elite (level 23), they are guarding the door on the far side of the room. Kill them, and enter this door to the south. There are three different Moonies in here. Kill the farthest one away, and search his body. This one has the Notes Quest item on his body. Take the Notes back to Gerassimo. He will give you a lot of experience, and 25 gold. SIR JONES QUEST When you spawn into the town of Aston, head to left along the main path(going towards the town entrance). Just before the end of the road is an open building with Thomas standing there. He will tell you that Sir Jones wants to see you. Enter the door to the north of Thomas, and walk the dark hallway for another door to your north. Enter this door to meet Sir Thomas. He will tell you that you are Strong, and he needs help with the monsters underneath the Graveyard. He asks you to accept. Say Aye to accept. In order to complete the Quest you must kill the toughest creature in there. The Graveyard is northeast of this building in Aston. It is surrounded by an iron fence. It is large and impossible to miss. The entrance is in the middle south of the Graveyard. Enter the Crypt(building in the graveyard). In the second room is a hole. Enter this hole to be in the Lower Crypt. Take the first door, for a room with a fire trap. Be careful of this fire trap. Take the door on the right for a small room with a spike trap. Take the door on the right for a long hallway. Be careful there are fire traps on both sides of the hallway. The following little map illustrates the way to traverse this hallway. It is a pain, but if you are set on fire, only a bin of water in this dungeon will extinguish it; that or using a scroll of recall so you leave the dungeon(if you were near the dungeon entrance walking out of the dungeon will work as well). WWWWWWWWWWWWWWWWWWWWWWWWWWW W W W W WD-----------------------XW W |W W |W WFF |W W |W WX-----------------------XW W| W W| W W| FFW W| W W| W W| W WX W WWWWWWWWWWWWWWWWWWWWWWWWWWW LEGEND: W = Walls D = A door FF = Fire Traps X = Where to click the mouse to move your character - = Path your character walks | = Path your characters walks SIR JONES QUEST CONTINUED There are Lesser Vampires(level 21) in this area of the dungeon. From the main hallway with a lot of firetraps, head south, and the first left door has a long hallway with a lot of doors. The northern door that is third from the end has a chest with gold in it. The third from the beginning north door has a book in it with some good explanation into the head Vampire in this dungeon. Head back to the main hallway with all the fire traps. Head back to the door you entered this hallway from. From here, head to the north, and take the first left you come to. This will be another hallway with a some doors in it. The next to last room has an open book in it, that talks about killing lesser vampires, and a Vampire Lord. Head back to the hallway now, and continue to the north. The second left has another long hallway with rooms in it. The last south door in this hallway has a chest with gold in it. The next to last north door has a book in it. This book tells a riddle. Head back to the main hallway with firetraps in it. Go to last right door. Enter this room for 5 coffins. Each crypt has a Vampire (level 22) in it. Walk to the entrance of the next room. You can see crosses in the previous room on the wall. Go room to room. On the fifth doorway you will see on of the crosses is sideways. Go to the corresponding coffin. You will get a part of the Sun Amulet. Now head back to the main hallway with the fire traps. The next to the last door on the right(which has two suns on each side of the door) is the door to take now. There is a dark room with some nasty Spike traps in it. Make sure your defense is high enough, and you have over 20hp. Also walk a couple of spaces at a time. Take the door at the end of the room for another main hallway(Main Hallway 2). There are Lesser Vampires (level 21), and Vampires (level 22) in this area. Take the only other door going to the left. Kill the Lesser Vampires in this room, and take the door at the south wall. This room has two fire traps, and two bins of water. It also has a coffin. The bins of water are here for a reason. You can not get to the coffin, or back without getting set ablaze. Use the water to douse the flames. Use the coffin for another part of the Sun Amulet. Merge the two pieces together. Shift + Left Click to hold one piece, and then Left Click on the other piece. Head back the Main Hallway 2, and take the room with the two Suns around the door. It is the next to last one on the right. Go through this Spike Trap infested dark room for a door to another hallway. The same rules apply to this spike trap room as the last one. Now we are in a third main hallway(Main Hallway 3). This area has Lesser Vampires (level 21), and Vampires (level 22). The next to the last room on the left has a chest with some gold in it. Straight ahead from where you entered Main Hallway 3 is a door with suns on each side. Enter this door for a small dark room. Go through this room for a large room with a water basin in it. Take the only door there is, and then again take the only door. Hey someone rolled out the red carpet for you. Walk the red carpet, and enter the door. Prepare yourself. Here is the Vampire Lord (level 24). Instead of dying he goes in a puff of smoke. Use the upper part of the coffin for the last piece of the Sun Amulet. Leave this room. Put the Sun Amulet completely together. And put it on. Head back the room, and once the Vampire Lord respawns you can kill him. You get all your experience right then and there. Head back to Sir Jones and have a little conversation with him. SIR JONES QUEST 2 Upon reporting the death of the Vampire Lord to Sir Jones, he will give you another quest. To find a more powerful monster in that dungeon, and he has heard word of a hidden door in the Vampire Lord's room. Head back to the Vampire Lord's room. You can walk through the western corner wall. The coordinates are (224, 134). Walk to the end of the hallway, and enter the door(that looks exactly like the rest of the wall) to the north. Here you will face a Strong Vampire (level 24). In fact all of the rooms in this area have one Strong Vampire (level 24). There is no light in this area either. If you carry a two handed sword(like I do), here is a tip: Drop a torch on the ground one space behind the door you are going to open. Then stand in the doorway. Pick up the torch, and move it to one space behind the next door. Okay from that first little room, go north, right,right, north, north, left, north, north, left, north, north, right(this room has a chest with gold in it), right, south, south, right, north, right, south, south, right. You are now in a large hallway. The north door has 4 vampires in it: one Air Vampire(level 23), one Fire Vampire(level 23), and two Strong Vampires(level 24); the coffin has the Dagger of Bear in it. The south door in the hallway has four Strong Vampires(level 24); the coffin in this room has the Dagger of Beaver. The right door from the hallway leads to a second hallway(Hall 2). The south door has one Fire Vampire(level 23), and three Strong Vampires(level 24); the coffin has dagger of weasel in it. The north door has two Fire Vampires (level 23), one Air Vampire(level 23), and one Ice Vampire(level 23); the coffin in this room has Dagger of Ox. Now take the right door from the second hallway for the third hallway(Hall 3). The south door from Hall 3 has three Strong Vampires(level 24), and one Air Vampire(level 23); the coffin has Dagger of Dog. The north door from Hall 3 has two Fire Vampires(level 23), two Strong Vampires(level 24), and the coffin has Dagger of Raven. Again go to the far right hand door, and you will enter the fourth hallway(Hall 4). The south door from Hall 4 has three Strong Vampires(level 24), and one Ice Vampire(level 23); the coffin has Dagger of Owl. The north door from Hall 4 has one Air Vampire(level 23), one Ice Vampire(level 23), two Strong Vampires(level 24); the coffin has Dagger of Cat. Once again take the right hand door from the hallway to reach the fifth hallway(Hall 5). The south door from Hall 5 has two Strong Vampires (level 24), one Fire Vampire(level 23), one Ice Vampire(level 23), and the coffin has Dagger of Wolf. The north door from Hall 5 has one Fire Vampire(level 23), one Air Vampire(level 23), and two Strong Vampires(level 24); the coffin has Dagger of Fox. Yet again we take the right hand door from the hallway to reach yet again another hallway. This is the sixth hallway(Hall 6). The south door from the Hall 6 has four Strong Vampires(level 24); the coffin contains Dagger of Lion. The north door from Hall 6 has three Strong Vampires(level 24), and one Fire Vampire (level 23); the coffin contains Dagger of Tiger. Take the right hand door from the hallway to reach the seventh hallway(Hall 7). The south door from Hall 7 has three Strong Vampires(level 24), one Air Vampire(level 23); the coffin contains DAGGER OF FALCON. The north door from Hall 7 has three Strong Vampires, one Ice Vampire; the coffin contains Dagger of Hawk. Take the right hand door from Hall 7 for a large room. YES, no more of these hallways. The only Dagger you need is the Dagger of Falcon. This large room has four Strong Vampires(level 24), and one Fire Vampire(level 23); there is also a book in here, and some coffins. Take the lower right hand door in this large room. This room is filled with nasty spikes. In order to avoid the spikes walk in a zig zag pattern. Go to the right about 4-5 spaces down, then the left another 4-5 spaces down. Continue until you reach the door. Go through the door to the south for a fire trap room. Same rules apply here as from earlier in the dungeon. Take the door to the left. Now we reach a series of eight rooms with a varying combination of Fire Vampires(level 23), Air Vampires(level 23), Ice Vampires(level 23), and Fire Vampires(level 24). Each room has four Vampires in it. After the eight room, take the door to the left for a hallway. Go north along the hallway, and take the door to the right. Another red carpets awaits you. Equip the Dagger of Falcon, and prepare yourself. The Vampire Lord(level 37) is in this room. He can hit hard, but the Dagger will kill him in one hit. Take the armor off of his body; you probably can not use it yet, but will be able to someday. You get a ton of experience and the quest is completed. You can go back and talk to Sir Jones if you like. KELLY QUEST 3 After completing the two vampire quests, and the Moonies quest go back and see Kelly. She will give you a new quest. They have lost contact with their outpost north of Aston in the swamp. You are ordered to go there and see what happened. To the right of the Park in Aston is an exit from the screen. Take this, and you are in the Swamp. There is a rickety bridge(broken up here and there) leading to the right. Stay on the right path(there is a path to the north that has Ruby, and tougher enemies later on). When the bridge breaks up, there is a Swamp Beast(level 24) waiting near the other side to welcome you. These guys are physically strong, but no magic. Stay on the right hand side of the bridge. Notice some bumps on the left hand side in the swamp? Those bumps are tentacles. You can't hurt them so think of them as traps. They can kill you quick, that's the bad news. The good news is, they only strike one direction, and one space in front of themselves. Do not go too far off the path. If you do, you might find your health draining fast, because of being too deep in toxic water. Be prepared when you see the outpost near the end of the path. There are at least two Swamp Beasts(level 24) waiting for you. You can outrun them into the outpost, but there is no safety there. Kill em. In the outpost is Clara. She will tell you how Swamp Beasts over ran them, and they had to fall back. She also tells you that sending reinforcements is not wise at this time. Head back to Kelly(she agrees about not sending reinforcements), and report. She will now give you money for Swamp beast heads, and tells you to report back to Clara to help her. So head back to Clara for... CLARA QUEST 1 Clara will thank you for reporting your message to Kelly. She will then tell you that there used to be a man in the northeast from the outpost that studied Swamp Beasts. She suggest you go find him. She also tells you that there was one Swamp Beast that their weapons could not hurt. So from the outpost head to the north(there is a bridge path). The path will turn to the right almost immediately. There is a fork in the road. One going north, and one going south. Be careful in this area, there are Brown Swamp Beasts(level 27). Take the path to the south. It is short, and eventually there is a structure to the right. Enter this structure(swamp dwelling). In the first room there is one Brown Swamp Beast(level 27). In the second room there are two Brown Swamp Beasts(level 27). In the final room there is a chest(some gold), and a some notes to read through. You find out the swamp beasts are not that bright. Some older now extinct people build the structures in the area. You are given a cryptic message about a warrior standing in a circle during the light time hours, and then still in it when the sun is below the stones. Finally he kills a swamp beast in the stone circle; and his weapon glows. Then he kills the head swamp beast. What you need to do is find the stone circles in the swamp, and kill a swamp beast in the middle of the circle between 0000 and 0100(midnight and 1am) game time. Finding these circles is the fun part. Head back to the outpost. Now take the bridge back towards Aston. Remember those tentacles on the northern side of the bridge? Get between two of them, the second coordinates is 156. There are two swamp beasts here to greet you. After killing them, head straight north. At the coordinates (187, 156) is the stone circle. When the time is right entice one of the swamp beasts near the stone circle to attack you. Run into the stone circle and kill it inside the circle. You will be told your weapon starts to glow. Check you weapon to see it is now level 12 Holy Weapon. Now head back to the bridge. Head back to almost the beginning of the bridge, and this time take the northern path. Head to the north, and it will wind around. Eventually you will come to a swamp dwelling. Enter it. Now take the lower right hand doors, and you will exit the swamp dwelling on the other side. Navigating through here is difficult since there is no path. If you get in too deep, walk back to where it was safe. Also do not try and walk too far away. The combination of a Brown Swamp Beast, and poison water can kill you quick. I used the tentacles in the area to help me navigate. First one I found at (101, 123). The next one was at (107,106). The third one was at (134,90). Finally I headed south to the stone circle at (147,88). Again wait for midnight to arrive, and then entice a Brown Swamp Beast(level 27) into the circle and kill him. Your weapon will then become level 24 Holy Weapon. Okay now it is time to find the third stone circle. From the Swamp Dwelling building we were at on the way to the second stone circle; I am going to give coordinates directions. These are a guide to where the land is safer to walk on. (115, 149); (101, 123); (107, 106);(73, 105); (164, 94); (51, 105); (37, 105); (38, 153). When you start heading north you will start running across White Swamp Beasts(level 30). Once you are in the stone

Bookmark with:

Deli.cio.us    Digg    reddit    Facebook    StumbleUpon    Newsvine
Comments (0)
Only registered users can write comments!

!joomlacomment 4.0 Copyright (C) 2009 Compojoom.com . All rights reserved."

 

Login



Verse of the Day


Join Us!

ChristianGameServers .com
koth_sawmill
PLAYERS: 0 / 12
ChristianGameServers .com
WAR-TankCrossing
PLAYERS: 0 / 12
ChristianGameServers .com
fueldump
PLAYERS: 0 / 64

Hot Sellers